LURK: HUSH // chainhackers
shipping on base act 1 of lurk

Hunt thehidden word.

Commit a secret word; players prove a guess right or wrong with a zero-knowledge proof, and verify it was locked in up front. Deposits are always refundable.

2,300
ways to be wrong
~256 B
groth16 proof
onchain
no house · no edge
how it works

A word behind a hash. Nobody can change it, nobody can lie about it.

01 — commit

Hide a word

A creator picks a secret word and posts only its hash. It's locked onchain — they can't swap it later, and the word never leaves their browser.

02 — guess

Read the wind

Each guess comes back with a direction: the hidden word lies earlier or later in dictionary order. The field narrows; the bounty grows with every miss.

03 — prove

Prove it onchain

A tiny zero-knowledge proof settles right-or-wrong without revealing the word — verified by the contract, then cast as a result card that shares itself.

same engine, sharper teeth
h▮sh
a word on the wind. 2,300 ways to be wrong.
  • Same proven ZK engine as ZK Guess — retuned from hidden numbers to hidden words.
  • Every guess reveals only a direction, never the answer. The secret stays secret until someone proves it.
  • Growing bounties: each wrong guess sweetens the pot for whoever finally lands it.
  • Result cards that cast themselves — win or lose, the proof is shareable and verifiable.
thesis
No house. No edge. The only thing hidden is the word — and math, not trust, decides who found it.
— lurk: hush · proven onchain
play now

Find the word before anyone else.

Live on Base. Client-side proofs, refundable deposits, nothing to trust but the chain.